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Case Study · Consumer App · UAE

Getting the tip to the person who earned it.

Takreem is a UAE app for tipping frontline staff directly, wrapped in map-based discovery and loyalty. As the UX and UI designer, I turned a founder's kitchen-sink spec into one coherent product across three sides: customer, staff, and business owner.

RoleUX + UI designer · IA, flows, visual
Timeline~2–3 months
ToolsFigma
TeamFreelance · 2 designers
Business
Takreem is a UAE app for tipping frontline staff directly, wrapped in map-based discovery and loyalty, across three sides: customer, staff, and business owner.
Challenge
The founder handed over a fully pre-specified spreadsheet with every feature labelled must-have, for three users with opposite needs and a core action that is a payment from a stranger in seconds.
Solution
I owned IA, every user flow, and the full visual design, contested the spec with evidence, led with the tip with review as the fallback, and mapped the three modules as one continuous loop.
Impact
2.5× more reviews collected for businesses and 20% more referrals, as reported by Takreem. Shipped on iOS and Android, and the app matches the design.

Takreem began as one founder's conviction: a tip should reach the employee who actually served you, not disappear into the bill, and people should be able to find good local spots the way they'd browse a map. No cash, no awkward card machine: scan a QR at the table, tip the person by name, and optionally leave a review.

I delivered it as static flow maps (arrows, not a clickable prototype) that an external team built, and the shipped app matches them. The coin mark we designed became the product's signature.

Project highlights: easy business discovery with reviews, a simple tipping flow, a staff dashboard, and an employer dashboard, beside the map-based discovery view. Tap image to view full size
The product at a glance: discovery, tipping, and the staff- and employer-side dashboards that make it a three-sided system.
Problem

A wishlist, not a problem statement.

The founder didn't hand me a problem to solve. He handed me a fully pre-specified spreadsheet: every tab and feature already decided, down to an AI chatbot and a Snapchat-style tipping heatmap, and all of it labelled must-have. A kitchen sink.

What made it hard to design, not just draw:

01Three users, one app. A customer who just wants to tip in a few taps and leave, a staff member checking what they'd earned, and an owner watching several locations have opposite needs, so the IA had to hold all three without collapsing into a menu of everything.
02Money up front. The core action is a payment from a stranger in seconds. Any friction or doubt in that moment, and the tip simply doesn't happen.
03Everything marked "must-have." With no research to arbitrate, the spec front-loaded every feature at once. Priority had to be argued, not assumed.
Strategy

Understand first, then contest with evidence.

The client came with the full spec already written, so my job wasn't to execute it blindly. Wherever I wasn't aligned, I contested, but I started by understanding why each call had been made, since most had a reason behind them. When I still disagreed after that, I went back with a clear case for why it wouldn't work, backed by quick research to support the recommendation.

Intervention 01

Demote History, put the map and the tip in front

"Why does History need to be a primary tab? As a customer, how often will someone actually go back to look at their past tips and reviews?"

One example: History was speced as a primary tab. After hearing their reasoning I still didn't buy it, so I made the case to demote it. They agreed; History moved to the third nav slot, and the map and the tip took the front.

Intervention 02

Tip-first, review-as-fallback

The pattern for the whole product: lead with recognition, demote the record of it. The tip screen became a single toggle, You are Tipping · Skip & Review instead, with the money as the headline and a review as the graceful fallback. Leading with the free review would have quietly turned a tipping app into a reviews app.

The flow, end to end. From scanning a code at the table to a tip, or a review, landing against the staff member by name.

Scan-QR screen to tip or review a staff member.
01 · Scan QR
Tip screen: quick amounts, keypad, and Pay Now.
02 · Enter tip
03 · Payment
04 · Tip success
Review screen: experience tags and written thoughts.
05 · Review
Review added successfully, with loyalty points earned.
06 · Review added

Scroll the strip to step through the flow.

The system

Three modules, one continuous loop.

Underneath the feature list is a single loop, and mapping it is what made three modules feel like one product: the customer gives recognition (a tip, a review, or both) → the staff member receives it by name, with earnings and badges → the business owner manages locations and staff, and showcases the ratings that pull the next customer in. Every screen had to know which side of that loop it served.

Takreem customer home: current location, trending businesses, for-you recommendations, new businesses, and reels.
Customer
Takreem staff home: shift, badges earned, lifetime tips received, tip analysis, manage tips, and employee of the month.
Staff
Takreem business-owner home: branch, all employees, tip analysis, employees of the month, upcoming birthdays, and announcements.
Business owner

Scroll each screen. Three homepages, one product.

Intervention 03

The heatmap as an opt-in chip

For discovery, I kept the founder's "heatmap" idea but refused to let it run the map. It became an opt-in chip, a layer you switch on, so the default map stays a legible set of rated places, and the heat is there for anyone who wants to see where activity is concentrated. Kept the vision; contained the chaos.

Intervention 04

Loyalty as the reason to close the loop

Loyalty solved a quieter problem: reviewing is altruistic: it helps strangers, not you. So the payoff moment ("+2 loyalty points added · add a review to earn more") gives the customer a selfish reason to close the loop, right when they're already feeling generous.

Loyalty screens: refer-to-earn and keep-reviewing cards, a star-rating review, redeemable points, and a ticket. Tap image to view full size
Loyalty as the reason to close the loop: points earned for reviewing, redeemable against a real transaction.
The Trending home with boosted listings, the redeem-points screen, and the tip-withdrawal flow with its early-withdrawal fee. Tap image to view full size
The customer home (with boosted listings) and the staff-side tip withdrawal, where early withdrawal carries a transparent fee.
Impact

Shipped, live, and driving results.

Reviews
2.5×

more reviews collected for businesses on Takreem

20%
more referrals
Live
shipped on iOS and Android, and the app matches the design

Review and referral figures as reported by Takreem (takreem.ae).

The green 'Tipping Successful' screen showing the amount paid to a named staff member and loyalty points earned, alongside staff earnings and the reviews feed. Tap image to view full size
The payoff of leading with the tip: money reaching a named person, loyalty points earned, and the recognition landing against that staff member.